Anhur
Slayer of Enemies
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 596 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 430 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 47 |
Intelligence | 0 |
XP Requirement | 0 |
ANHUR POPULAR BUILDS
View allComing soon.
ANHUR PRO BUILDS
View allVICTORY | Inbowned
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
Qin's Blade
2700
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.
VICTORY | CycloneSpin
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
VICTORY | Weak3n
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Lucerne Hammer
950
- Strength: +15.0
- Magical Penetration: +5.0%
DEFEAT | Paul
Qin's Blade
2700
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Brawler's Ruin
2350
- Strength: +60.0
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Lucerne Hammer
950
- Strength: +15.0
- Magical Penetration: +5.0%
ANHUR COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
COOLDOWN | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
CRITCHANCE | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Death Metal
2950
- Strength: +25.0
- Intelligence: +25.0
- CritChance: +20.0%
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
LIFESTEAL | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
The Reaper
2650
- Strength: +25.0
- Lifesteal: +25.0%
Passive: When you hit an enemy god below 30% HP, you gain 10 Strength and 5% Lifesteal for 4s. Killing a god provides a stack, increasing the HP Threshold by 10% and an additional 10 Strength and 5% Lifesteal when triggered. Stacks up to 3 times.
Anhur Basic Attack
BASIC
Fire a projectile that deals 47 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.5m
Enfeeble
PASSIVE
Dealing Damage to enemies reduces their Physical Protection. • Stacks up to 2 times
- Physical Protections Reduced: 10
- Debuff Duration: 4s
Shifting Sands
ABILITY 1
Summon an obelisk, surrounded by shifting sands. • Enemies in the sands are Slowed and take additional damage from your basic attacks • The obelisk acts as a Wall
NOTE 1: The Slow stacks with an additional Slow when closer to the Pillar.
NOTE 2: Reactivate to destroy the Pillar early.
- Slow: 15%
- Additional Slow: 15%
- Increased Damage Taken: 8/11/14/17/20%
- Lifetime: 7.5s
- Cooldown: 14s
- Range: 10.4m
- Radius: 9.6m
- Cost: 40/50/60/70/80
- Cooldown: 14s
Impale
ABILITY 2
Throw a large spear, dealing 105 [75% STR] Physical Damage in a line. • The first God hit is Pushed • If the God hits a Wall, they are Stunned
NOTE 1: The projectile passes through and damages minions, but stops on walls.
NOTE 2: The enemy god displaced by this ability deal damage to enemies it collides with.
- Damage: 70/120/170/220/270
- Damage Scaling: 75% Strength
- Stun Duration: 0.8/0.8/0.8/0.9/0.9s
- Range: 8.8m
- Radius: 0.5m
- Cooldown: 12s
- Cost: 50/60/70/80/90
Disperse
ABILITY 3
Leap forward, dealing 61 [55% STR] Physical Damage where you land. • Knock Back all enemies from your landing point
NOTE 1: Enemies are Displaced up and away from your landing location.
- Damage: 35/70/105/140/175
- Damage Scaling: 55% Strength
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 40/50/60/70/80
Desert Fury
ABILITY 4
Hurl a series of empowered spears, each dealing 74 [40% STR] Physical Damage. • The final spear deals a burst of 128 [80% STR] Physical Damage • These spears pass through everything • You are CC Immune while using this ability
NOTE 1: Ability fires 4 times, plus the final projectile, over 1.5 seconds.
NOTE 2: These projectiles pass through and damage all enemies, and pass through walls.
- Damage Per Tick: 55/80/105/130/155
- Damage Scaling Per Tick: 40% Strength
- Final Damage: 90/135/180/225/270
- Final Damage Scaling:
- Range: 12.8m
- Radius: 0.6m
- Final Radius: 0.7m
- Cooldown: 90/85/80/75/70s
- Cost: 80/85/90/95/100