Cernunnos
The Horned God
Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Fabled
|
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 596 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 430 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 47 |
Intelligence | 0 |
XP Requirement | 0 |
CERNUNNOS POPULAR BUILDS
View allComing soon.
CERNUNNOS PRO BUILDS
View allVICTORY | SoloOrTroll
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Bracer of The Abyss
2600
- Intelligence: +45.0
- AttackSpeedPercent: +18.0%
- Cooldown Rate: +10.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 6s. Stacks up to 3 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.
Qin's Blade
2700
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP.
Demonic Grip
2650
- Intelligence: +45.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
DEFEAT | CycloneSpin
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Transcendence
2400
- Strength: +25.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Penetration.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Gem
450
- Intelligence: +15.0
VICTORY | Variety
Transcendence
2400
- Strength: +25.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
VICTORY | Zapman
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
Qin's Blade
2700
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Axe
450
- Strength: +10.0
CERNUNNOS COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
STR | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
OFFENSIVEHYBRID | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
ATTACKSPEED | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Death Metal
2950
- Strength: +25.0
- Intelligence: +25.0
- CritChance: +20.0%
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
Cernunnos Basic Attack
BASIC
Fire a projectile that deals 47 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 0.5m
- Radius: 0.5m
Heavy Glaive
PASSIVE
Basic attacks deal [25% STR + 5% INT] bonus Physical Damage to enemies in melee range.
- Damage: 25% Strength + 5% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Shifter Of Seasons
ABILITY 1
Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects. • Spring: Self Healing [15% INT] • Summer Bonus Damage [INT or STR, whichever is higher] • Fall Protection Reduction [5% INT] • Winter Slow [2.5% INT]
- This effect is always active once ranked.
- Summer Season basic attacks deal Physical Damage if you have more Strength, or Magical Damage if you have more Intelligence.
- Spring Healing: 6/7/8/9/10
- Spring Heal Scaling: 15% Intelligence
- Summer Damage: 0
- Summer Damage Scaling: or Intelligence (whichever is higher)
- Fall Physical Protection Reduced: 5/10/15/20/25%
- Fall Magical Protection Reduced: 5/10/15/20/25%
- Debuff Scaling: % Intelligence
- Debuff Scaling: % Intelligence
- Fall Debuff Duration: 10s
- Winter Slow: 10/11/12/13/14%
- Winter Slow Scaling: % Intelligence
- Winter Slow Duration: 1.4s
- Cooldown: 0s
- Cost: 0
Bramble Blast
ABILITY 2
Fire a bramble that explodes on hit or upon reaching max range, dealing 66 [55% STR + 80% INT] Physical Damage in an area. • This Roots and Cripples a directly hit target • The explosion leaves a bramble area that repeatedly deals 6 [8-12% INT] Physical Damage
- Projectile stops and explodes on first enemy hit. Projectile stops and explodes on walls or at max range.
- Bramble area hits 10 times over 5 seconds
- Initial Damage: 40/75/110/145/180
- Initial Damage Scaling: 55% Strength and 80% Intelligence
- Damage Per Tick: 6/9/12/15/18
- Damage Scaling Per Tick:
- Root Duration: 1s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 15s
- Cost: 50/60/70/80/90
Horn Charge
ABILITY 3
Dash forward, passing through all types of enemies. • Deals 67 [100% STR] Physical Damage to all enemies hit
- Dash passes through all enemies.
- You can cancel this ability at any time.
- Damage: 20/60/100/140/180
- Damage Scaling: 100% Strength
- Damage Scaling: 100% Strength
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 17/16/15/14/13s
- Cost: 70/75/80/85/90
The Wild Hunt
ABILITY 4
Polymorph enemy gods into wild boars and start The Wild Hunt. • Deals 200 [100% INT] Physical Damage to all enemies in the area
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Damage: 200/285/370/455/540
- Damage Scaling: 100% Intelligence
- Polymorph Duration: 2.2s
- Slow: 15%
- Slow Duration: 2.2s
- Slow Duration: 2.2s
- Range: 8.8m
- Radius: 4m
- Cooldown: 90s
- Cost: 100