Fenrir
The Unbound
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 614 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 28 |
Movement Speed | 442 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 46 |
Intelligence | 0 |
XP Requirement | 0 |
FENRIR POPULAR BUILDS
View allComing soon.
FENRIR PRO BUILDS
View allDEFEAT | ELLEONTTV
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +200.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +15.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Circe's Hexstone
2600
- MaxHealth: +200.0
- HP5: +2.0
- Cooldown Rate: +15.0
- MovementSpeed: +5.0%
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 120s.
Engraved Guard
800
- PhysicalProtection: +12.0
- MagicalProtection: +12.0
Legionnaire Armor
750
- PhysicalProtection: +20.0
VICTORY | Sheento
Eye of the Storm
2550
- Strength: +30.0
- PhysicalProtection: +15.0
- MagicalProtection: +15.0
- MaxHealth: +120.0
Active: Toggle to Vortex enemies around you toward you. Item drains 5% of your max HP per second while active. Automatically deactivates at 200 hp remaining.
Void Shield
2600
- Strength: +15.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 10%
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +200.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +100.0
PASSIVE: While over 75% Health, you gain 30 Strength. While under 75% Health, you gain 20 Protections.
Lucerne Hammer
950
- Strength: +15.0
- Magical Penetration: +5.0%
VICTORY | Variety
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
Skeggox
1000
- Strength: +25.0
Kopesh
1250
- Strength: +10.0
- CritChance: +10.0%
Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
VICTORY | Venenu
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Brawler's Ruin
2350
- Strength: +60.0
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Lucerne Hammer
950
- Strength: +15.0
- Magical Penetration: +5.0%
Scythe
450
- Lifesteal: +5.0%
FENRIR COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2350
- Strength: +50.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +100.0
PASSIVE: While over 75% Health, you gain 30 Strength. While under 75% Health, you gain 20 Protections.
The Crusher
2900
- Strength: +30.0
- Physical Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 25% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +35.0
- MaxMana: +100.0
- MP5: +2.0
- Physical Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2% of your Strength.
Titan's Bane
2450
- Strength: +40.0
- Physical Penetration: +20.0%
COOLDOWN | CONQUEST
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Jotunn's Revenge
2600
- Strength: +40.0
- Cooldown Rate: +20.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
Shogun's Kusari
2700
- MagicalProtection: +30.0
- AttackSpeedPercent: +15.0%
- Cooldown Rate: +10.0
Passive: You and allies within 8.8m gain 20% Attack Speed.
The Crusher
2900
- Strength: +30.0
- Physical Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 25% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Glorious Pridwen
2800
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +15.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Spectral Armor
2300
- PhysicalProtection: +60.0
- Cooldown Rate: +10.0
Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
CRITCHANCE | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Musashi's Dual Swords
2950
- Strength: +30.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Heartseeker
2850
- Strength: +35.0
- MaxMana: +100.0
- MP5: +2.0
- Physical Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2% of your Strength.
Titan's Bane
2450
- Strength: +40.0
- Physical Penetration: +20.0%
DEFENSIVEHYBRID | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
The Reaper
2650
- Strength: +25.0
- Lifesteal: +25.0%
Passive: When you hit an enemy god below 30% HP, you gain 10 Strength and 5% Lifesteal for 4s. Killing a god provides a stack, increasing the HP Threshold by 10% and an additional 10 Strength and 5% Lifesteal when triggered. Stacks up to 3 times.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Qin's Blade
2700
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP.
Typhon's Fang
2400
- Lifesteal: +40.0%
Fenrir Basic Attack
BASIC
Deal 46 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Unbound Runes
PASSIVE
Your Runes are activated by successful basic attacks, or by activating abilities. At five Runes your next Ability becomes Empowered and gains an additional effect.
Unchained
ABILITY 1
Savagely Leap forward, dealing 113 [75% STR + 40% Protections] Physical Damage when you land. • When Empowered, Stun all enemies in the area, then remove all Runes • If not Empowered, gain 3 Runes
NOTE 1: Hitting an enemy god reduces the Cooldown of this ability by 30%.
- Damage: 60/105/150/195/240
- Damage Scaling: 75% Strength and 40% Magical Protection and 40% Physical Protection
- Stun Duration: 0.8s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15s
- Cost: 50/55/60/65/70
Seething Howl
ABILITY 2
Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal. • When Empowered, nearby allied gods also gain increased Lifesteal • If not Empowered, gain 3 Runes
- Strength: 15/25/35/45/55
- Attack Speed: 25%
- Lifesteal: 20%
- Buff Duration: 6s
- Radius: 7.2m
- Cooldown: 11s
- Cost: 60/65/70/75/80
Brutalize
ABILITY 3
Gain Protections, Leap forward, and grab onto an enemy, dealing 48 [40% STR] Physical Damage repeatedly to all nearby enemies. • You are Displacement Immune while Channeling • When Empowered, deal 60 [65% STR] Physical Damage repeatedly instead, then all Runes are consumed • If not Empowered, gain 1 Rune per successful hit
NOTE 1: This ability hits 4 times over 1.08 seconds.
NOTE 2: Gain Physical and Magical Protections while Channeling.
NOTE 3: This ability can Critically Strike.
NOTE 4: This ability can trigger both ability and basic attack item effects.
NOTE 5: Your target is Revealed while you are Channeling.
- Damage: 30/55/80/105/130
- Damage Scaling: 40% Strength
- Increased Damage Scaling:
- Physical Protection: 5 + 2 per Level
- Magical Protection: 5 + 2 per Level
- Range: 4.8m
- Radius: 1.6m
- Cooldown: 11s
- Cost: 60/65/70/75/80
Ragnarok
ABILITY 4
Grow massive in size, and your next next basic attack deals 226 [100% STR] Physical Damage and can Pick Up an enemy god and carry them to any position. • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive
- Damage: 180/240/300/360/420
- Damage Scaling: 100% Strength
- Movement Speed: 75%
- Physical Protection: 20/25/30/35/40 + 15% Physical Protections
- Magical Protection: 20/25/30/35/40 + 15% Magical Protections
- Buff Duration: 4s
- Grab Duration: 1.8s
- Cone Angle: 120 degrees
- Cooldown: 100s
- Cost: 50/55/60/65/70