Nu Wa
Guardian of Heaven
Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
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Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
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Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 587 |
Max Mana | 317 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 430 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 42 |
Intelligence | 0 |
XP Requirement | 0 |
Anubis | 0 |
NU WA POPULAR BUILDS
View allComing soon.
NU WA PRO BUILDS
View allVICTORY | Incon
Eye of Providence
2400
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +300.0
Active: Create a ward that Reveals enemies and enemy wards within 10.4m. Lasts for 180s or until killed. Cooldown: 60s.
Spectral Armor
2300
- PhysicalProtection: +60.0
- Cooldown Rate: +10.0
Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +200.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Pharaoh's Curse
2300
- PhysicalProtection: +40.0
- AttackSpeedPercent: +15.0%
- Cooldown Rate: +10.0
Active: Enemies within 5.6m are affected by a 25% Slow and have 25% reduced Attack Speed for 6s. Cooldown: 40s.
VICTORY | Angry
Divine Ruin
2500
- Intelligence: +80.0
- MaxMana: +200.0
- MP5: +4.0
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Spear of Desolation
2450
- Intelligence: +90.0
- Physical Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
DEFEAT | Paul
Gem of Focus
2600
- Intelligence: +45.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Gem
450
- Intelligence: +15.0
NU WA COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Gem of Focus
2600
- Intelligence: +45.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
INT | CONQUEST
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Gem of Focus
2600
- Intelligence: +45.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
COOLDOWN | CONQUEST
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Gem of Focus
2600
- Intelligence: +45.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Staff of Myrddin
2950
- Intelligence: +80.0
- Cooldown Rate: +10.0
Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 180s.
Spear of Desolation
2450
- Intelligence: +90.0
- Physical Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
DEFENSIVEHYBRID | CONQUEST
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +15.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
Nu Wa Basic Attack
BASIC
Fire a projectile that deals 42 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.5m
Strength of Wood
PASSIVE
Every 15s your next Basic Attack will Root all targets hit. Damaging an enemy with a Basic Attack reduces this cooldown by 1s.
- Root Duration: 1s
Mysterious Fog
ABILITY 1
Send a dense fog slowly forward that deals 50 [50% INT] Magical Damage when it touches an enemy. Enemies that remain in the fog take additional damage every second. You and Allied Gods are Stealthed when inside the fog. • Gain Strength of Water, which gives you Movement Speed. Allied gods that enter the fog gain Strength of Water.
- Damage: 50/75/100/125/150
- Damage Scaling: 50% Intelligence
- Damage Per Tick: 10/20/30/40/50
- Damage Scaling Per Tick:
- Movement Speed: 10%
- Buff Duration: 5s
- Range: 25m
- Radius: 3.2m
- Cooldown: 10s
- Cost: 60/65/70/75/80
Clay Soldiers
ABILITY 2
Summon Clay Soldiers to attack the chosen target. Clay Soldiers will dash at enemes within 4.8m, dealing Magical Damage, then begin to basic attack. Clay Soldiers last for 10s. • Gain Strength of Earth, which gives you Magical Penetration.
NOTE 1: If you have not chosen a target, Clay Soldiers will attack the nearest enemy or an enemy god that damages Nu Wa.
- Dash Damage: 20/30/40/50/60
- Dash Damage Scaling: 5% Intelligence
- Basic Attack Damage: 20/30/40/50/60
- Flat Penetration: 10/14/18/22/26
- Buff Duration: 5s
- Range: 6.4m
- Radius: 1.6m
- Cooldown: 15s
- Cost: 60/65/70/75/80
Shining Metal
ABILITY 3
Launch a projectile that pierces all enemies and walls, dealing 90 [75% INT] Magical Damage to enemies it passes through. • If the projectile hits a Clay Soldier it explodes, dealing damage in an area and Stunning enemies and towers. • Gain Strength of Metal, causing your Basic Attacks to deal Magical Damage in an area when you hit an enemy.
NOTE 1: Projectile passes through and damages all enemies, and passes through walls.
- Damage: 90/130/170/210/250
- Damage Scaling: 75% Intelligence
- Explosion Damage: 30/60/90/120/150
- Explosion Damage Scaling:
- Basic Attack Area Damage:
- Stun Duration: 1/1.1/1.2/1.3/1.4s
- Range: 10.4m
- Radius: 0.6m
- Cooldown: 11s
- Cost: 50
Fire Shards
ABILITY 4
Become CC Immune and ascend into the air. You and your team gain visibility on all enemy gods. Summon Fire Shards that deal 100 [30% INT] Magical Damage to each enemy god. • Gain Strength of Fire, which causes your Basic Attacks to go farther and faster.
NOTE 1: While beginning to ascend, you cannot be Impeded.
NOTE 2: When buffed by Strength of Fire, Nu Wa's Basic Attack range is increased to 12.8m
- Damage: 100/175/250/325/400
- Damage Scaling: 30% Intelligence
- Cooldown: 110s
- Cost: 100