Yemoja
Goddess of Rivers
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 651 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 21 |
Magical Protection | 30 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 43 |
Intelligence | 0 |
XP Requirement | 0 |
Omi Per Time | 1 |
Max Omi | 7 |
YEMOJA POPULAR BUILDS
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YEMOJA PRO BUILDS
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YEMOJA COMMON ELITE BUILDS
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Yemoja Basic Attack
BASIC
Fire a projectile that deals 43 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
NOTE 2: Yemoja basic attacks can hit allies with an increased radius, applying Omi Healing.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.5m
- Ally Radius: 0.8m
Omi
PASSIVE
Yemoja uses Omi to cast spells instead of Mana. • Starting with 7, earning up to 10 Yemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.2 per Level every 0.5s for 6s.
NOTE 1: Additional Omi is gained at levels 5, 10 and 15.
NOTE 2: Cooldown Reduction increases Omi regeneration.
Bouncing Bubble (Moonstrike)
ABILITY 1
Toss a bubble that bounces twice, dealing 55 [30% INT] Magical Damage and Slows enemies before exploding into smaller bubbles. • Small bubbles deal 27.5 [15% INT] Magical Damage
NOTE 1: Enemies take reduced damage if hit by both large bubbles.
NOTE 2: Allies hit will also gain Omi Healing.
NOTE 3: This ability changes to Moonstrike when used.
- Damage: 55/90/125/160/195
- Damage Scaling: 30% Intelligence
- Small Bubble Damage: 27.5/45/62.5/80/97.5
- Small Bubble Damage Scaling:
- Slow: 30%
- Slow Duration: 1s
- Range: 5.6m
- Radius: 2.2m
- Small Bubble Radius: 1m
- Cooldown: 0s
- Cost: 2
The Moon strikes multiple times at a location dealing 30 [15% INT] Magical Damage before a final strike dealing 65 [40% INT] Magical Damage and Stunning enemies hit for 1s. • Allies in the final strike have their Omi Healing replaced with a buff providing increased Attack Speed and Basic Attack Damage.
NOTE 1: Enemy structures hit by the final strike are stunned for 2s.
NOTE 2: This ability changes to Bouncing Bubble when used.
- Final Damage: 65/105/145/185/225
- Final Damage Scaling: 40% Intelligence
- Damage: 30/55/80/105/130
- Damage Scaling:
- Attack Speed: 30%
- Basic Attack Damage: 20/25/30/35/40
- Buff Duration: 4s
- Range: 8.8m
- Final Radius: 2.4m
- Radius: 1.6m
- Cooldown: 0s
- Cost: 2
Mending Waters
ABILITY 2
Fire a water wave, dealing 65 [40% INT] Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them for {Heal} Health and providing them a 30 [15% INT] Health Shield. • This ability also does bonus damage to enemy Health Shields.
NOTE 1: Projectile stops on walls or first allied god hit
NOTE 2: Allies hit will also gain Omi Healing.
- Damage: 65/95/125/155/180
- Damage Scaling: 40% Intelligence
- Heal: 20/40/60/80/100
- Shield Health: 30/60/90/120/150
- Shield Health Scaling:
- Bonus Damage to Shields: 2/2/2/2/3x
- Range: 9.6m
- Radius: 1.1m
- Cooldown: 0s
- Cost: 3
Unravel the world weaves, dealing 70 [85% INT] Damage to enemies in an area. • This ability creates a Weave • You Heal 15 [10% INT] Health for each enemy hit • Hitting a god Heals for 30 [10% INT] Health instead
NOTE 1: Always creates a Weave in the center of the area. Creates additional Weaves for each enemy God hit at the locations of those gods.
- Damage: 70/110/150/190/230
- Damage Scaling: 75% Intelligence
- Heal: 15/20/25/30/35
- Heal Scaling:
- Increased Heal: 30/40/50/60/70
- Increased Heal Scaling:
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 50/60/70/80/90
Riptide
ABILITY 3
Create a water ring that Knock Backs anyone entering it. • Allies travel further and gain Movement Speed and Protections for 3s. • Enemies are Slowed for 2s. • Placing the ring at the maximum distance reverses it's direction.
NOTE 1: Allies that use the ring also gain Omi Healing.
- Movement Speed: 10/12.5/15/17.5/20%
- Protections: 20/25/30/35/40
- Slow: 15%
- Range: 9.6m
- Radius: 2.2m
- Cooldown: 0s
- Cost: 3
River's Rebuke
ABILITY 4
Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing 250 [70% INT] Magical Damage, Trembling and Slowing enemies hit. • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff • You gain a buff of increased Omi over time on using this ability
NOTE 1: Enemies are slowed by 60%, decreasing to normal over 3s.
NOTE 2: You gain half of your missing Omi immediately but the duration of the regeneration buff is decreased based on the amount restored.
- Damage: 250/320/390/460/530
- Damage Scaling: 70% Intelligence
- Range: 15m
- Radius: 4.5m
- Cooldown: 140/135/130/125/120s